BREEDING GUIDE

BREEDING GUIDE

REQUIREMENTS
Requirements

  • 2 Planet NFTs with less than 3 Conjuction Count
  • APRS / ANIMA / mBH (phasing out)

Breeding Cost

BREEDING COOLDOWN:
  • There is a fixed breeding cooldown of 14 days after every conjunction
BREEDING RESTRICTIONS:
  • Planets CANNOT breed with their own Parents or Siblings
BREEDING HATCH TIME:
  • A Planet Core hatches after 7 days
  • Cores will hatch for 21 days IF:
    • A planet from previous 3 generations appears more than once in a pool:
      • Parents
      • Grandparents
      • Great Grandparents
    • Example:
      • A grandparent of both parents is the same planet
      • Both parent planets share a great grandparent

BREEDING ALGORITHM (2 PHASES)

PHASE I

Breeding Phase (Upon Breeding):
Elemental Value and Legacy Traits (If available) are calculated.

PHASE II

Hatching Phase (Upon Morphing):
Body Type, Avatar Class, Head & Body Prop, C Skills, P Skills, Generation Value is calculated.

BREEDING PHASE
Breeding Phase

BREEDING CALCULATION:
  • Each Planet has 4 Elements: Fire, Water, Earth, Air
  • The element of the offspring planet will depend on the elements of the parent
    • Example: the offspring would have a high chance of being a Fire-Water-Earth planet if the parents were a Fire-Water planet and a Water-Earth planet
  • Each of the offspring’s element values based on element values from:
    • The 2 Parent planets
    • The 4 Grandparents
  • The higher their values are, the higher value the offspring will receive
    • The values obtained will determine the Dominant Element
ELEMENTAL VALUE CALCULATION:

Parents(P) have a weight of 3 while Grandparents(GP) have a weight of 1

  • Formula: P1*3 + P2*3 + GP1 + GP2 + GP3 +GP4 / 10
  • If resulting value has decimals it is rounded down
ELEMENTAL VALUE CALCULATION: (Primeval Legacy)
  • Once planet Type is confirmed, the offspring’s dominant element is the element with the element with the largest value
  • If a parent has a Primeval Legacy value and it is larger than the offspring’s dominant element then it will replace that value
    • Example: Parent has Primeval Legacy of Earth 75, if offspring’s calculated value is 50 the Primeval Legacy will replace it
  • The remaining values available will be distributed proportionally to the rest of the elements.
  • Decimals are rounded down and extra values are distributed to a non-dominant element
BREEDING CALCULATION: (Legacy Trait)
  • When breeding, the offspring has a 10% chance to inherit a Legacy Trait from Parents or Grandparents (If same legacy trait it will stack)
  • The order to trigger the chance is from Left to Right (P to GP)
Parent 1 Trait Parent 2 Trait Grandparent 1 Trait (P1) Grandparent 2 Trait (P1) Grandparent 1 Trait (P2) Grandparent 2 Trait (P2)
Plains
Prairie
Marsh
Prairie
Prairie
Plains
  • Offspring’s Trait inheritance chance:
    • Plains: 20%
    • Prairie: 30%
    • Marsh: 10%

HATCHING PHASE
Hatching Phase

Quick Fact: Planets have 2 kinds of body depending on planet Type and 3 kinds of weapons. These are inherited from Parents only.
GENES:
  • Body (Body0 and Body1)
    • Body0 = 90%, Body1 = 10%
    • If both parents are Body1 then 100%
  • Avatar Class
    • 50% from either parent
  • Weapon
    • 50% from either parent
  • Head Prop
    • 40% P1
    • 40% P2
    • 20% No headgear
  • Body and Back Props
    • 40% P1
    • 40% P2
    • 20% No headgear


Note that it is possible for offspring to NOT inherit any prop from parents

C SKILLS:
  • Offspring will inherit 3 unique C skills from a pool of the Parent C skills
  • If the parents have different class an empty skill card will be added to the pool from both parents
    • 3 C Skills from P1 + 1 Empty and 3 C Skills from P2 + 1 Empty) which means offspring has 25% to inherit the empty skill card from each parent resulting in a 1 C skill offspring
  • Once offspring receives the 3 C Skills there is a 10% mutation chance where a new random C skill replaces one skill (including Empty)

 

Skill Mutation:

  • Create a pool of skills from offspring Parents, Grandparents and Great Grandparents (total of 14 planets)
  • Mutation chance increase by 20% for each planet that appears more than once
  • Maximum Mutation chance of 70% (initial 10% + maximum of 60% from same ancestor planets)

 

Summary:

  • Get inheritable C skills into a pool based on offspring class
  • Randomly inherits 3 C Skills
  • Determine if mutation happens
  • If yes select 1 of the 3 C skills and replace with mutated skill
P SKILLS & GENERATION VALUE:
  • Offspring randomly inherits 2 of the 4 P Skills from both parents
  • Generation value will +1 from Parent with highest generation value

AGING & CHRONOMERGING

AGING
Aging

  • Age goes up 1 every 24 hours from hatching
  • Rate is increased when orbiting around a star
  • Older planets will be capable of equipping more relics
  • Equipping relics can influence token farming efficiency, relic NFT creation and Elemental Value inheritance (Coming Soon)

CHRONOMERGING
Chronomerging (Coming Soon)

  • You will need 2 planets (Receiver and Sacrifice)
  • Receiver’s age will increase based on sacrifice’s age and sacrifice planet will be burned
  • If sacrifice has an Exordium it will be transferred to the receiver, if both have Exordiums the highest Exordium will be carried